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GTA VI: pre-load starts November 10, 2026, launches November 19 — what Rockstar confirms (PS5 / Xbox Series)

Rockstar confirms Grand Theft Auto VI pre-load from November 10, 2026, for a November 19 launch on PlayStation 5 and Xbox Series X|S. Here are the official dates, PS5 storage guidance, and what is still not announced — including PC.

Grand Theft Auto VI — artwork officiel Rockstar Games

Thronefall comes to Xbox, PS5 and Game Pass on November 11 with its Craaghelm expansion

Mythwright's minimalist kingdom defense game Thronefall launches on PlayStation 5 and Xbox Series X|S on November 11, 2026, day one in Game Pass Ultimate, Game Pass Premium and PC Game Pass, alongside its first paid expansion, Craaghelm.

Thronefall artwork showing a small blue castle and walls on orange ground, with the Thronefall logo and the words New DLC Coming Soon

[Rumor] GTA VI reviews on November 18: what NateTheHate and Insider Gaming say — and what Rockstar has not announced

On 26 October 2026, NateTheHate said Rockstar had begun sending GTA VI review codes with a November 18 embargo. Insider Gaming said it could independently verify that date. Rockstar and Take-Two have not announced any review schedule. Launch remains November 19 on PS5 and Xbox Series X|S.

Grand Theft Auto VI official artwork (Rockstar Games)

GTA VI Launch Gallery: Rockstar adds new screenshots of Vice City and Leonida (official)

On 5 November 2026 Rockstar pointed players to a Launch Gallery of new Grand Theft Auto VI screenshots on the official site — Vice City and beyond, two weeks before the 19 November console launch. Pre-load still begins 10 November.

Grand Theft Auto VI official artwork (Rockstar Games)

GTA VI 30 FPS on consoles: what Rob Nelson said to Davy Jones (interview remarks, not Newswire)

Rob Nelson reportedly told Davy Jones (Flow Games, late Aug 2026) that console builds run at 30 FPS "during this development period" and that a 60 FPS option at launch or later needs the tech team's input. Reported by Kotaku and VGC. No official Rockstar frame-rate spec as of Nov 5, 2026.

Grand Theft Auto VI official artwork (Rockstar Games)

GTA VI radio stations: six named by Rockstar, podcasts and listening on foot (official)

Rockstar Newswire (8 Oct 2026): six Leonida radio stations named (Cocoteo FM, Back Country Radio, AfroBank FM, The Chamber 106.6, Flash FM, Dirty South Classics), on-demand podcasts, radio on foot via phone headphones. Previews only — not full tracklists. Separate from The Album and Justice score.

Grand Theft Auto VI official artwork (Rockstar Games)

GTA VI: The Album arrives November 19 — 34 tracks with Atlantic Records (official)

Rockstar Newswire (17 Sep 2026): Grand Theft Auto VI: The Album, with Atlantic Records, lands 19 November 2026 with the game — 34 original tracks; six singles streaming since announcement. Separate from Justice Original Score (11 Dec). PS5 / Xbox Series X|S only; no PC announced.

Grand Theft Auto VI official artwork (Rockstar Games)

[Rumor] GTA VI on PC in Q1 2027: what GamesBeat reports — and what Rockstar has not announced

GamesBeat (13 Oct 2026) cites four anonymous industry sources saying Rockstar plans a PC version of GTA VI in Q1 2027. Rockstar did not comment. No official PC date, storefront or specs exist; consoles stay Nov 19 2026 on PS5 and Xbox Series X|S.

Grand Theft Auto VI official artwork (Rockstar Games)

GTA VI: Original Score by Justice arrives December 11 — 30 tracks, streaming, CD and vinyl (official)

Rockstar Newswire (29 Oct 2026): Grand Theft Auto VI: Original Score by Justice (Gaspard Augé & Xavier de Rosnay) lands 11 December 2026 — 30 tracks incl. Flower in a Hurricane and Pusher (feat. Gesaffelstein), streaming plus CD/vinyl (limited Triple Crystal Clear). Game still 19 November on PS5 and Xbox Series X|S.

Grand Theft Auto VI official artwork (Rockstar Games)

GTA VI Criminal Profile: Professional to Irredeemable (angel/devil) — Rob Nelson / Edge interview, not Newswire

Edge’s GTA VI cover feature (and related IGN/GamesRadar coverage) attributes to Rockstar a Criminal Profile that tracks Jason and Lucia from “Professional” to “Irredeemable,” shown with angel and devil icons. Combat can end in incapacitation or intimidation; a consistently violent style builds a violent profile. Rockst

Grand Theft Auto VI official artwork (Rockstar Games)

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