Skip to content
tricknfixGAMING · TECHNOLOGIE · INFORMATIQUE
EN
Create
#Gaming

Civilization VII 1.5.1: do you like Great People unlocking through civ conditions instead of production, and did the mod reset break your campaign?

Opening question

Since update 1.5.1 (November 10, 2026), Civilization VII no longer lets you build Great People: each civ now unlocks them by meeting its own gameplay conditions. The same update disabled every active mod. How is it going for you?

Watch on YouTube ↗

Video: “Civilization VII Developer Update - November 2026”, official Sid Meier's Civilization YouTube channel, published November 9, 2026 (6:01 PM Paris time), 5 min 20 s. Lead producer Tom walks through the 1.5.1 features, including the Great People rework: https://www.youtube.com/watch?v=w7dYYASvyb0

What Firaxis says (official patch notes, read on November 12, 2026):

  • Great People are removed from City Production queues; each civ’s Great People unlock through unique conditions (example: as the Abbasid, a Specialist in an Abbasid Unique Quarter gives an Alim). Conditions are shown at game setup, on the loading screen and in the details panel.
  • The baseline number of activated Great People narrative stories rises from 1 to 3.
  • The update resets and disables all active mods; re-enable updated ones from Main Menu > Add-ons.
  • Old saves stay compatible “as much as possible”, but some new effects may only appear in a new game; on Steam, the “legacy” beta branch lets you finish a save on the previous version.

Our questions:

  1. Great People: do the civ-specific conditions feel more natural than queuing them, or do you miss choosing when to get them? Which civ’s condition is the easiest or the hardest so far?
  2. Mods: did you wait before re-enabling them? Which mods already work on 1.5.1, and which ones broke something?
  3. Saves: did you keep playing an old campaign on 1.5.1, switch to the legacy branch, or start a new game?
  4. Have you used Liberation yet, or tried the Randomized Earth or Donut maps?

Please say your platform (Steam, Epic, console, Switch) and, for a bug, whether it also happens without mods.

Full guide (mod reset, saves, legacy branch, all 1.5.1 changes): https://tricknfix.com/articles/civilization-vii-update-1-5-1-mods-disabled-saves-steam-legacy-branch-liberation-great-people-november-10-2026/
French version of this topic: https://tricknfix.com/fr/sujet/civilization-vii-1-5-1-grands-personnages-par-conditions-plutot-que-produits-bonne-idee-et-la-reinitialisation-des-mods-a-t-elle-casse-votre-2116c29a01/
Sources: Firaxis patch notes, November 10, 2026 https://support.civilization.com/hc/en-us/articles/57073538595987-Civilization-VII-Patch-Notes-November-10-2026 ; Steam announcement https://store.steampowered.com/news/app/1295660/view/1848664643359938
Image: official Civilization VII 1.5.1 screenshot (Great People rework section), © 2K / Firaxis Games.

Have an idea or a suggestion?

Be the first to join the discussion.

Reply

Reply without signing up using a TNF_… username saved on this device. You can post once every 30 minutes until you verify your email.

Add a GIF

Up to 5 GIFs per message.

Your draft stays on this device while you write.