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PC CONFORT · ENGLISH VERSION

Infinite loading in Clubs or The Grounds in EA SPORTS FC 27: v1.1 fixes

English translation of the original French post. Code, commands, paths and error codes keep their original meaning. Replies and moderation are shared in the original discussion.

In EA SPORTS FC 27, are you stuck on a loading screen when trying to join a Clubs lobby, or on The Grounds queue screen with no match ever starting? Several of these blocks were bugs, fixed by EA in the v1.1.0 update of October 27, 2026. Others come from a setting (cross-play) or from the normal way parties work. This guide helps you find your case.

If a Kickabout queue simply never fills up, the guide Kickabout not starting in The Grounds in EA SPORTS FC 27: causes is a better fit.

Problem

  • Endless loading when joining a Clubs lobby, after declining the prompt to enable cross-play.
  • Frozen queue screen, with no message, after a connection drop.
  • Menus no longer working for party members when the party leader quits the game while queued at a Rush pitch.
  • "All Slots Full" message after accepting "Play Here with Party".
  • Match cancelled when a player accepts a party invite during the countdown.
  • Clubs 11v11 match partially resetting when a player joins while it is in progress.

What to know before you start

  • The v1.1.0 fixes: EA lists as fixed the infinite loading of a Clubs lobby after declining cross-play, being stuck on the queue screen after losing connection, the party stuck when the leader leaves a Rush pitch queue, the "All Slots Full" message after "Play Here with Party", a match cancelled by an invite accepted during the countdown, and a match partially resetting after a player joins mid-match.
  • Cross-play is on by default: according to EA Help, it is enabled the first time you play. The Grounds supports it between PC, PS5 and Xbox Series X|S. It cannot be changed during a match.
  • No server choice: EA states there is no setting to choose a server for The Grounds, lock your region or set a maximum ping.
  • Changing worlds is normal: when you enter the Rush stadium, the club headquarters or an 11v11 free match, you leave your current world in The Grounds. When you come back, you may not land in the same world as your friends.

Step 1: install v1.1.0 and restart the game

When to use it: always, first.

Suggested solution

  1. If you are stuck, fully quit EA SPORTS FC 27.
  2. Let your platform install the latest update.
  3. Restart the game and sign in again.

Expected result: the game runs with the v1.1.0 fixes and you start again from a clean state.

When to stop: if online modes remain unavailable, check the EA server status before going further.

Step 2: infinite loading when joining a Clubs lobby

When to use it: the block happens right after you declined the prompt to enable cross-play.

Suggested solution

  1. From the Main Menu, open EA Connect, then Social settings.
  2. Select Cross-play, then Cross-play settings.
  3. Under Cross-play Enabled, choose Yes. The same screen is available through Main Menu > Customise > Online Settings > Matchmaking Options.
  4. Change this outside a match, then try joining the Clubs lobby again.

Expected result: the Clubs lobby loads normally.

Rollback: you can turn cross-play off in the same place, but you will then no longer be able to play with friends on another platform. To learn more, see Can't play with a console friend in EA SPORTS FC 27 on PC: cross-play.

Step 3: frozen queue screen after a connection drop

When to use it: you were waiting for a match, the connection dropped, and the queue screen no longer moves.

Suggested solution

  1. Try leaving the queue from the screen shown.
  2. If nothing responds, fully close the game and restart it.
  3. Check your connection before queuing again: a wired connection is more stable than Wi-Fi.

Expected result: you are back in The Grounds and the queue works again.

When to stop: if the drops keep happening, the problem is the connection, not the queue. See Lag and high ping online in EA SPORTS FC 27 on PC: causes and solutions.

Step 4: party stuck or "All Slots Full"

When to use it: you are playing in a party and the match does not start, or the menus stop responding.

Suggested solution

  1. Party leader left during a Rush queue: the members who are stuck restart the game, then the leader invites everyone again.
  2. "All Slots Full" after "Play Here with Party": the host had cancelled the queue at the moment the others were accepting. Go back to your world in The Grounds, wait until the whole party is together, then the host starts the queue only once.
  3. Invite during a countdown: do not accept a party invite during a match countdown. Before v1.1.0, this cancelled the match without notifying the opponent.
  4. Party scattered after a Rush match or an 11v11 free match: invite each other again to get back into the same world, as EA advises.

Expected result: the party is together again and can start an activity.

When to stop: if your friends stay in another world, follow Friends in another world in The Grounds in EA SPORTS FC 27: get back together.

Step 5: getting back into a Clubs 11v11 match in progress

When to use it: you were disconnected from a Clubs 11v11 match and want to go back.

Suggested solution

  1. Restart the game and return to The Grounds.
  2. Try to rejoin the match in progress: EA calls this "hot join", available in some Clubs matches.
  3. If your spot has been taken, wait for the match to end or start another one.

Expected result: you get your spot back if it is still free.

When to stop: EA assigns spots on a "first come, first served" basis. Someone else may take your spot before you return: this is normal.

Special cases

SituationWhat to know
11v11 Live Event lobby still active after the matchBug fixed in v1.1.0: it happened when not all players had left the completed match.
Not automatically returned to The Grounds after an in-world Rush matchBug fixed in v1.1.0.
Incorrect HUD for members when the leader leaves the queueEA lists this bug as fixed in its v1.1 Pitch Notes.
Amp and disconnectionAccording to EA, if an opponent or teammate disconnects early, your Amp is not consumed. Disconnecting on purpose does not prevent it from being used.
Nintendo SwitchEA states that Switch and Switch 2 do not support cross-play in FC.

Final check

  • ☐ The game is on v1.1.0 or newer.
  • ☐ EA servers report no incident.
  • ☐ Cross-play is enabled if you are joining a Clubs lobby.
  • ☐ The whole party is in the same world before queuing.
  • ☐ No invite is accepted during a countdown.

Sources

Still having the problem?

Reply in this topic with your platform, the game version, the mode involved (Clubs, Rush, Kickabout, Live Event), whether you were in a party, your cross-play setting and the message shown. Never post your email address, your EA ID or your password.

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The replies are available in the original French thread. They have not been translated.

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