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Shard Squad goes roguelike auto-battler with Onyx Rising: is a lost battle that doesn't end the run a good fix, or would you rather have a classic RPG sequel?

Opening question

The Root Studios announced Shard Squad: Onyx Rising on November 10, 2026: a roguelike auto-battler set after the original Shard Squad, coming to PC via Steam (the Steam page lists 2027; no price or exact date yet).

Watch on YouTube ↗

Video: “Shard Squad: Onyx Rising - Announcement Trailer”, official The Root Studios YouTube channel, published November 10, 2026 (1:30 p.m. Paris time per YouTube), 53 s. https://www.youtube.com/watch?v=q9H-vVmZ33o

Questions for you:

According to the studio, losing a battle doesn't end the run: damage persists, you may meet the same wounded enemy squad again and can bench injured Shards. Does that make auto-battlers less frustrating, or does it remove the tension?

Positioning is supposed to matter, with enemies that jump to distant targets or freeze your units. Do you enjoy placing your team and watching it fight, or do you need direct control?

Did you play the original Shard Squad? Would you have preferred a classic sequel to this change of genre?

At launch the Steam page lists only English and Brazilian Portuguese, on Windows. Is a French version a must for you?

Full details (content, elements, story, sources): https://tricknfix.com/articles/shard-squad-onyx-rising-announced-roguelike-auto-battler-pc-steam-2027-the-root-studios/

French discussion: https://tricknfix.com/fr/sujet/shard-squad-passe-a-l-auto-battler-avec-onyx-rising-un-combat-perdu-qui-ne-finit-pas-la-partie-bonne-idee-ou-vous-auriez-prefere-une-suite-r-207079b6fe/

Sources: The Root Studios press release, Games Press, November 10, 2026: https://www.gamespress.com/Shard-Squad-is-back---in-a-completely-new-genre ; official Steam page, read November 10, 2026: https://store.steampowered.com/app/5097320/Shard_Squad_Onyx_Rising/ ; official video, The Root Studios YouTube: https://www.youtube.com/watch?v=q9H-vVmZ33o. Image: official Steam screenshot of the branching run map, © The Root Studios.

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