Sony says GTA VI on PS5 uses the DualSense speaker, haptics and adaptive triggers “across the game”, all adjustable in the accessibility settings. On a game you may play for hundreds of hours, are these features a plus or something you switch off on day one?
Video: “Grand Theft Auto VI - Features Trailer | PS5 Games”, official PlayStation YouTube channel, published November 10, 2026 (4:40 p.m. Paris time), 49 s. Official trailer for the PS5 features of GTA VI (DualSense, Tempest 3D Audio, SSD), embedded in the PlayStation Blog post. https://www.youtube.com/watch?v=8L0CzL2V72c
Questions for you:
- Adaptive triggers: do you like resistance on driving and shooting, or does it tire your fingers in long sessions?
- The controller speaker: immersive (phone calls, radio, weapons) or annoying, especially at night or with a headset?
- Haptics: full strength, lowered, or off? Does it drain your battery too fast?
- Tempest 3D Audio: will you play with headphones, a soundbar or TV speakers?
- From other PS5 games you know (Astro Bot, Returnal, racing games…), which ones made you keep these features on, and which made you turn them off?
- Accessibility: if you have hand or wrist pain, which settings do you usually change first?
Please say whether you play on PS5 or PS5 Pro, and with which headset or audio setup.
Context, the PlayStation Store pre-order record and the trailer: https://tricknfix.com/articles/gta-vi-most-pre-ordered-game-in-playstation-store-history-ps5-features-trailer-dualsense-tempest-3d-audio/
Sources: PlayStation Blog, “Pre-load Grand Theft Auto VI on PS5 starting today”, November 10, 2026 https://blog.playstation.com/2026/11/10/pre-load-grand-theft-auto-vi-on-ps5-starting-today/ (read November 10, 2026). Image: official “PlayStation 5 Features” visual, PlayStation Blog, © Sony Interactive Entertainment / Rockstar Games.