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GTA VI on PS5 Pro: Rockstar confirms PSSR and ray-traced shadows, a 30 fps target, Xbox Cloud Gaming and Remote Play as pre-load opens

Official Grand Theft Auto VI artwork from the Rockstar Newswire: Jason holding a pistol and Lucia holding a shotgun on a balcony above Vice City at dusk, with the date November 19, 2026
© Rockstar Games — https://www.rockstargames.com/newswire/article/89834o94713o21/pre-load-grand-theft-auto-vi-now · Crédit : © Rockstar Games

Grand Theft Auto VI: Pre-Load Now — Rockstar Games

Video: “Grand Theft Auto VI: Pre-Load Now | Rockstar Games”, official Rockstar Games YouTube channel, published November 10, 2026 (2:55 p.m. Paris time), 30 s. https://www.youtube.com/watch?v=_yl5ELcmugI

With pre-loading now open for digital pre-orders, Rockstar Games has published the first official technical details for Grand Theft Auto VI on consoles (Newswire, November 10, 2026): the game targets 30 frames per second on PlayStation 5 and Xbox Series X|S, PS5 Pro adds PSSR (PlayStation Spectral Super Resolution) and ray-traced shadows, the game will be playable through Xbox Cloud Gaming, including on Xbox One, and Remote Play is supported on PlayStation and Xbox. Release is still set for November 19, 2026. Rockstar has not mentioned any 60 fps or performance mode, and there is still no PC version announced.

What Rockstar confirmed, platform by platform

  • All consoles: the game was “fully developed from the ground up” for current-generation consoles and targets 30 fps, with Rockstar stressing the density and visual fidelity of Leonida.
PS5 Pro: improved image clarity through PSSR, plus ray-traced shadows “only available on PlayStation 5 Pro”.
PS5: DualSense haptic feedback across the whole game, adjustable in the accessibility settings; improved spatial audio with Tempest 3D Audio; improved load times.
Xbox Cloud Gaming: streaming on Xbox Series X|S and Xbox One using the Xbox Series S graphics settings. Rockstar warns that connection speed and other factors can affect performance.
Remote Play: fully supported on PlayStation and Xbox.

What this changes compared with what we knew

Until today, the 30 fps figure came only from interview remarks, and PS5 Pro support had not been confirmed by Rockstar. Our article on Rob Nelson's 30 fps remarks said exactly that; it is now superseded on these points by the official Newswire. Still unknown: resolution figures, any frame-rate option, Xbox Series X-specific enhancements and a PC release.

Pre-load and the new video

Pre-loading is available to everyone who pre-ordered digitally. Code-in-box buyers can start once they receive and redeem their code (see what to know about the boxed edition). The 30-second “Pre-Load Now” video released alongside uses “Blood In Your Eyes” by Tove Lo, a new single from Grand Theft Auto VI: The Album.

Follow all GTA VI news in the #gta-vi community.
Discuss it with the community: Which console will you play GTA VI on, and is 30 fps fine for you? https://tricknfix.com/topic/gta-vi-targets-30-fps-with-pssr-and-ray-traced-shadows-only-on-ps5-pro-which-console-will-you-play-on-and-is-30-fps-fine-for-you-7b8113d653/

Sources

Rockstar Newswire, “Pre-Load Grand Theft Auto VI Now”, November 10, 2026 (read November 10, 2026).
Gematsu, November 10, 2026, 9:05 a.m. EST, full quote of Rockstar's technical details.
Official video: https://www.youtube.com/watch?v=_yl5ELcmugI (description: Tove Lo single, The Album).
Image: official artwork from the Rockstar Newswire pre-load post, © Rockstar Games. Original: https://media-rockstargames-com.akamaized.net/tina-uploads/posts/89834o94713o21/94f09130d07de4a50e3ab971e2b7d8c253b7c706.jpg
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